G-cluster Global Corporation
Global Headquarters serving Japanese and Asian markets
Oy Gamecluster Ltd.
Finnish subsidiary serving European market
Research and Development Center
Managing Director: Erik Piehl
United States subsidiary serving American market
Pittsburgh, Pennsylvania USA
President: Erik Piehl
2,674m Yen as Paid-in Capital (January 8, 2014)
Taro Hashimoto, Chairman, CEO
Erik Piehl, Representative Director & President
Takeshi Goto, Representative Director
Yuichi Kaneko, Director
Olivier Kouvarakis, Director
Katsumi Nagata, Director
Jean-François Rodriguez, Director
Atlas Services Belgium
Founded in 2000, G-cluster Global Corporation is the first, largest, most scalable and proven multi-platform cloud gaming service, available to more than eight million game players worldwide. G-cluster provides a fully-featured white label service offering casual and AAA games playable over broadband networks, regardless of the device used to access the service: TV, tablet, mobile or PC. The company's client base includes Broadmedia Corporation, SFR and Orange, and content partnerships with leading game studios such as Disney, Ubisoft and Warner Bros. G-cluster is headquartered in Tokyo, with offices in Pittsburgh, Penn., Espoo, Finland and Paris.
Taro Hashimoto, Chairman, CEO
As the chairman and CEO of G-cluster Global Corporation, Taro Hashimoto draws upon 11 years in the broadcasting and telecommunications industries and 14 years in finance to lead the first and largest cloud gaming platform from G-cluster. Hashimoto is also the president of Broadmedia Corporation (JASDAQ : 4347) since March 2000 and serves as its chief executive officer. After working at Nomura Securities Co., Ltd., he joined SOFTBANK Corp. as the head of the corporate investment department in 1996. He served as chief financial officer of the Japan Digital Broadcasting Services Inc. (now SKY Perfect JSAT Corp.) since 1998. He has been a director of Broadmedia Corporation since March 2000 and served as a director of JSkyB since 1997. Hashimoto graduated from Keio University in Tokyo with a bachelor's degree in economics.
In addition to his duties at G-cluster, Hashimoto serves as:
- Executive Board Member - Broadband Association
- Corporate Member - Japan Sportfishing Association
- Visiting Professor - Institute for Contents & Technology Integration, Kanazawa Institute of Technology
- Assistant Director - Foreign Film Importer-Distributors Association of Japan
- Member - Computer Entertainment Supplier's Association
Erik Piehl, President of G-cluster Inc., Managing Director and CTO, Oy Gamecluster Ltd.
Erik Piehl is a 20-year veteran of the technology industry, with expertise in business development, software design and implementation. As co-founder of G-cluster in 2000, Piehl and Sami Sallinen developed core G-cluster technology. Before G-cluster, Erik was VP Business Development at VistaCom, a pioneering videoconferencing technology company in Cupertino, Calif. Erik earned a master's degree in electronics, digital signal processing from Helsinki University of Technology in Finland. When he's not speaking at Cloud Gaming Summits, you can find him playing Peggle, a very simple and silly but engaging (and cute) game from the G-cluster catalog that gets grownups hooked.
Sami Sallinen, VP Software Engineering
Sami Sallinen has been with G-cluster for more than 12 years as the VP of software engineering, developing the core G-cluster technologies and architecture together with Erik Piehl. Previously, Sallinen spent more than seven years at Varian Medical Systems in Espoo, Finland and Palo Alto, Calif., playing various roles in the development of radiation therapy treatment planning and delivery systems and brain surgery technologies. He holds a master's degree in software engineering from the University of Oulu, Finland.
Sevan Kessissian, Senior Vice President of Strategy & Content
Sevan Kessissian is a game industry and innovation expert who pioneered the digital distribution of games on the Internet as the first in Europe to distribute major AAA games. Prior to joining G-cluster, Sevan developed the strategy and games at ISCool Entertainment and led the team and content strategy of Cafe.com/Weka. As director of content at Boonty, a leading digital game distribution platform, Sevan pioneered bringing Pan European digital distribution of AAA games before retail launch together with UBISOFT. Sevan graduated from ISC Paris Business School, with a major in international business, and is a frequent speaker at industry events including Casual Connect Seattle, IDATE digiworld Summit Montpellier, Cloud Gaming Summit London and Insead MBA international program. When he is not running the strategy and content business at G-cluster, you’ll probably find him playing NBA 2K13 and Plants vs Zombies.
Paul Nielsen, Senior Vice President / GM, North American Operations
Paul brings more than 17 years of experience in the CATV and service provider industry to G-cluster. Previously, Paul was vice president of sales at SeaWell Network's Worldwide Sales and field operations. the Regional Vice President of Sales for Verivue, Inc., and was responsible for sales of Verivue's CDN platform to the North American service providers. Prior to Verivue, Inc., Paul was the Senior Vice President of Distribution for PlayDayTV, and was responsible for carriage of PlayDayTV's interactive Casual Games channel for the CATV market, Prior to PlayDayTV Paul spent over 12 years at SeaChange International, the industry pioneer in digital ad-insertion and interactive applications such as VOD where Paul held several management roles from the Americas to Asia Pacific. He holds a bachelor's degree in liberal studies from the University of Massachusetts.
Ryuichiro Hisamatsu, Senior Vice President Japan/Asia Business Management
Since April 2011, Ryuichiro Hisamatsu has served as senior vice president of Japan/Asia business management at G-cluster Global Corporation. Hisamatsu brings more than 18 years in the consumer electronics industry and six years in content distribution to G-cluster, with a specialty in business development. Hisamatsu also serves as executive director of Broadmedia Corporation. Prior to joining Broadmedia, he was executive vice president at Actvila Corporation, a TV portal service, and vice president at So-net Entertainment Corporation. He began his career with 17 years at Sony Corporation as general manager. Hisamatsu received a degree in astrophysics from the Department of Astronomy from Kyoto University, Kyoto, Japan.
||Game-on-Demand service launched for NTT Plala and Broadmedia.
||Game-on-Demand service launched for Orange.
||G-cluster technology licensed to T's TV, a TV-based VOD service operated by Broadmedia and Game-on-Demand service launched for SFR.
||Broadmedia spins off game business and launches as separate company. Oy Gamecluster becomes wholly-owned subsidiary of G-cluster Global Corporation.
||Oy Gamecluster becomes subsidiary of Broadmedia.
||Broadmedia launches its commercial fee-based Game-on-Demand beta service using G-cluster technology.
||Broadmedia Corporation launches its game business in collaboration with Oy Gamecluster Ltd. of Finland and the test service was initiated.
||At E3 in Los Angeles, CA, the first public demonstration of the platform streaming games to a Compaq ipaq devices over Wi-Fi.
||Oy Gamecluster Ltd. was founded in Espoo, Finland.